//----------------------------Naming
Name Tancik vz.33
ShortName 44_VZ33

//----------------------------Visuals
RotateWheels True
Icon 44_VZ33
Model NFS.vz33
Texture Skin_Vehicle_vz33

//----------------------------Third Person Camera Distance
CameraDistance 7.5

//----------------------------Throttle
MaxThrottle 0.95
MaxNegativeThrottle 0.6
ClutchBrake 0.02

//----------------------------Steering modifiers
TurnLeftSpeed 0.7
TurnRightSpeed 0.7

//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0

//----------------------------Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -32 -11 -18
WheelPosition 1 -32 -11 18
WheelPosition 2 32 -11 18
WheelPosition 3 32 -11 -18
WheelSpringStrength 0.5

//Bouncy bouncy
Bounciness 0.3

//If true, then all wheels will apply drive forces
//----------------------------Tank mode activate
Tank true
FourWheelDrive true

//----------------------------Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000

//----------------------------Inventory Slots
CargoSlots 20
ShellSlots 3
AllowAllAmmo false

//----------------------------Driver and passenger positions
Driver 3 9 -4 -1 1 -5 10
RotatedDriverOffset 0 0 0
Passengers 0

// X + 5 , -Y -20
//----------------------------Ammo
AllowAllAmmo False
//Secondary gun
AddGun 24 11 -9.5 turret 44_ZBvz37
AddGun 24 8 13.5 turret 44_ZBvz37
ShootDelay 3
ShellDelay 69

VehicleGunReloadTick 40
ShootReloadSound Breach
//----------------------------Sounds
PlaceTimePrimary 80
StartSound TankIdle1
StartSoundLength 41
EngineSound Engine_LT_BT
EngineSoundLength 39
BackSoundLength 39
BackSound Engine_LT_BT
StartSoundRange 12
EngineSoundRange 50
BackSoundRange 25
PlaceSoundPrimary TankPlace
ReloadSoundSecondary Mg34Reload
ReloadTimeSecondary 100

ShootSoundPrimary 75mmShoot
ShootSoundSecondary Mg34Shoot

//----------------------------Recipe
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 44_Light_Tank_Turret 1 44_Vehicle_Seat
AddRecipeParts core 1 44_Light_Tank_Chassis 1 44_Vehicle_Seat
AddRecipeParts leftTrack 1 44_Tank_Track
AddRecipeParts rightTrack 1 44_Tank_Track
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 3 gray

//Health and collision
SetupPart core 700 -13 -4 -12 41 22 24
SetupPart leftTrack 100 -12 -10 -16 41 14 4
SetupPart rightTrack 100 -12 -10 12 41 14 4

BulletDetection 5

//Size Multiplier; scales up the model
ModelScale 1
Description Czechoslovak Tankette__Uses : Machine Gun Ammo __Year Introduced : 1933
BulletDetection 5

//----------------------------Barrel

ShootParticlesPrimary largeexplode 0 0 0
ShootParticlesPrimary explode 1.5 0 0
ShootParticlesPrimary largesmoke 0.5 0 0.1
ShootParticlesPrimary largesmoke 0.5 0 -0.1
ShootParticlesPrimary largesmoke 0.5 0.06 0.06
ShootParticlesPrimary largesmoke 0.5 0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.1 0
ShootParticlesPrimary largesmoke 0.5 0.1 0
ShootParticlesPrimary cloud 0.05 0 0.2
ShootParticlesPrimary cloud 0.05 0 -0.2
ShootParticlesPrimary cloud 0.05 0.13 0.13
ShootParticlesPrimary cloud 0.05 0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.13 0.13
ShootParticlesPrimary cloud 0.05 -0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.2 0
ShootParticlesPrimary cloud 0.05 0.2 0
ShootParticlesPrimary flansmod.fmflame 1 0 0
ShootParticlesPrimary flansmod.fmflame 1.75 0 0
ShootParticlesPrimary flansmod.fmflame 1.5 0 0
ShootParticlesPrimary flansmod.fmflame 1.25 0 0
ShootParticlesPrimary flansmod.fmflame 0.75 0 0
ShootParticlesPrimary flansmod.fmflame 0.5 0 0
ShootParticlesPrimary flansmod.fmflame 0.25 0 0
ShootParticlesPrimary flansmod.fmflame 1.5 0 0
ShootParticlesPrimary flansmod.fmflame 0.5 0 0.1
ShootParticlesPrimary flansmod.fmflame 0.5 0 -0.1
ShootParticlesPrimary flansmod.fmflame 0.5 0.06 0.06
ShootParticlesPrimary flansmod.fmflame 0.5 0.06 -0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.06 0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.06 -0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.1 0
ShootParticlesPrimary flansmod.fmflame 0.5 0.1 0
ShootParticlesPrimary flansmod.fmflame 0.05 0 0.2
ShootParticlesPrimary flansmod.fmflame 0.05 0 -0.2
ShootParticlesPrimary flansmod.fmflame 0.05 0.13 0.13
ShootParticlesPrimary flansmod.fmflame 0.05 0.13 -0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.13 0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.13 -0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.2 0
ShootParticlesPrimary flansmod.fmflame 0.05 0.2 0
ShootParticlesPrimary flansmod.fmflame 0.1 0 0.4
ShootParticlesPrimary flansmod.fmflame 0.1 0 -0.4
ShootParticlesPrimary flansmod.fmflame 0.1 0.26 0.26
ShootParticlesPrimary flansmod.fmflame 0.1 0.26 -0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.26 0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.26 -0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.4 0
ShootParticlesPrimary flansmod.fmflame 0.1 0.4 0

ShootParticlesSecondary crit 0.5 0 0
BarrelPosition 45 28 0

CanRoll true

//----------------------------Smoke effects

//----------------------------Basic emission
AddEmitter smoke 1 [-48,20,-13] [1,1,1] [0,0.5,0] -1 1 0 1 core

//----------------------------Damage
AddEmitter smoke 2 [-34,26,-23.25] [7,1,7] [0,0.5,0] -1 1 0 0.75 core
AddEmitter smoke 2 [-34,26,23.25] [7,1,7] [0,0.5,0] -1 1 0 0.75 core
AddEmitter smoke 2 [5,43,14] [3,1,3] [0,0.5,0] -1 1 0 0.75 turret

AddEmitter largesmoke 3 [-34,26,-23.25] [7,1,7] [0,1,0] -1 1 0 0.5 core
AddEmitter largesmoke 3 [-34,26,23.25] [7,1,7] [0,1,0] -1 1 0 0.5 core
AddEmitter largesmoke 2 [5,43,14] [3,1,3] [0,0.5,0] -1 1 0 0.5 turret

AddEmitter largesmoke 1 [-34,26,-23.25] [7,1,7] [0,1.5,0] -1 1 0 0.25 core
AddEmitter largesmoke 1 [-34,26,23.25] [7,1,7] [0,1.5,0] -1 1 0 0.25 core

AddEmitter flame 1 [-34,26,-23.25] [5,1,5] [0,1,0] -1 1 0 0.25 core
AddEmitter flame 1 [-34,26,23.25] [5,1,5] [0,1,0] -1 1 0 0.25 core
AddEmitter largesmoke 1 [5,43,14] [3,1,3] [0,1,0] -1 1 0 0.5 turret


//----------------------------Turret rotation stuff
DriverAimSpeed 0.65 0.55 0

DriverYawBeforePitch false

DriverTraverseSounds true

YawSound TurretTraverse1
YawSoundLength 21

PitchSound TurretTraverse2
PitchSoundLength 20


//----------------------------Exhaust Effects
//1st gear change

AddEmitter largesmoke 1 [-48,20,-13] [1,1,1] [0,1.5,0] 0.02 0.07 0 1 core


//1st gear

AddEmitter explode 1 [-48,20,-13] [1,1,1] [0,0.2,0] 0.05 0.2 0 1 core


//2nd gear change

AddEmitter largesmoke 1 [-48,20,-13] [1,1,1] [0,3,0] 0.2 0.25 0 1 core


//2nd gear

AddEmitter explode 1 [-48,20,-13] [1,1,1] [0,0.7,0] 0.2 0.5 0 1 core



//3rd gear change

AddEmitter largesmoke 1 [-48,20,-13] [1,1,1] [0,4,0] 0.5 0.52 0 1 core


AddEmitter flame 1 [-48,20,-13] [1,1,1] [0,2,0] 0.5 0.51 0 1 core


//3rd gear
AddEmitter explode 1 [-48,20,-13] [1,1,1] [0,0.7,0] 0.5 2 0 1 core


AddEmitter largesmoke 3 [-48,20,-13] [1,1,1] [0,0.5,0] 0.8 2 0 1 core


//4th gear change

AddEmitter largesmoke 1 [-48,20,-13] [1,1,1] [0,5,0] 0.7 0.75 0 1 core


AddEmitter flame 1 [-48,20,-13] [1,1,1] [0,5,0] 0.7 0.73 0 1 core


//----------------------------Tracks

TrackLinkLength 2

LeftLinkPoint [28,4.5,-14]
LeftLinkPoint [31.5,1,-14]
LeftLinkPoint [31.5,-4,-14]
LeftLinkPoint [28.5,-7.5,-14]
LeftLinkPoint [17.5,-10.5,-14]
LeftLinkPoint [-6.5,-10.5,-14]
LeftLinkPoint [-20,-8.5,-14]
LeftLinkPoint [-22.5,-6,-14]
LeftLinkPoint [-22.5,-3,-14]
LeftLinkPoint [-20,-0.5,-14]
LeftLinkPoint [23,4.5,-14]

RightLinkPoint [28,4.5,14]
RightLinkPoint [31.5,1,14]
RightLinkPoint [31.5,-4,14]
RightLinkPoint [28.5,-7.5,14]
RightLinkPoint [17.5,-10.5,14]
RightLinkPoint [-6.5,-10.5,14]
RightLinkPoint [-20,-8.5,14]
RightLinkPoint [-22.5,-6,14]
RightLinkPoint [-22.5,-3,14]
RightLinkPoint [-20,-0.5,14]
RightLinkPoint [23,4.5,14]

BulletSpeed 9
BulletSpread 4
IsExplosionWhenDestroyed true

//advpaintjob Settings
//Format is "advpaintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"

advpaintjob Winter 44_Panzer38t_Winter 44_Panzer38t_Winter silver 3

//Extras

FlipLinkFix false
FixTrackLink 4

SquashMobs True