//----------------------------Naming
Name Char 2C [75mm]
ShortName Char2C
SetPlayerInvisible true
//----------------------------Visuals
RotateWheels True
Icon 44_Char2C
Model NFS.Char2C
Texture Skin_Vehicle_Char2C

//----------------------------Third Person Camera Distance
CameraDistance 7.5

//----------------------------Throttle
MaxThrottle 0.42
MaxNegativeThrottle 0.28
ClutchBrake 0.010

//----------------------------Steering modifiers
TurnLeftSpeed 0.18
TurnRightSpeed 0.18

//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0

//----------------------------Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -75 -10 -14
WheelPosition 1 -75 -10 14
WheelPosition 2 -6 -10 14
WheelPosition 3 -6 -10 -14
WheelSpringStrength 0.5

//Bouncy bouncy
Bounciness 0.3

//If true, then all wheels will apply drive forces
//----------------------------Tank mode activate
Tank true
FourWheelDrive true

//----------------------------Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000

//----------------------------Inventory Slots
CargoSlots 20
ShellSlots 4
AllowAllAmmo false

//----------------------------Driver and passenger positions
Driver 0 43 0 -360 360 -8 15
RotatedDriverOffset -1 0 -8
Passengers 1
Passenger 1 -96 29 0 core 65 295 -8 11 44_MAC31 PassengerGun1
GunOrigin 1 -80 36.2 0
// X + 5 , -Y -20 
//----------------------------Ammo
AddAmmo 44_75APShell
AddAmmo 44_MediumHEShell
AllowAllAmmo False
//Secondary gun
ShootDelay 3
ShellDelay 200

VehicleGunReloadTick 40
ShootReloadSound Breach
//----------------------------Sounds
PlaceTimePrimary 80
StartSound TankIdle3
StartSoundLength 41
EngineSound Engine_HT_PzVIKT
EngineSoundLength 39
BackSoundLength 39
BackSound Engine_HT_PzVIKT
StartSoundRange 12
EngineSoundRange 50
BackSoundRange 25
PlaceSoundPrimary TankPlace
ReloadSoundSecondary Mg34Reload
ReloadTimeSecondary 100

ShootSoundPrimary Shoot_152mm
ShootSoundSecondary BrenShoot

//----------------------------Recipe
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 44_Medium_Tank_Turret 1 44_Vehicle_Seat
AddRecipeParts core 1 44_Medium_Tank_Chassis 1 44_Vehicle_Seat
AddRecipeParts leftTrack 1 44_Tank_Track
AddRecipeParts rightTrack 1 44_Tank_Track

AddRecipeParts frontalArmor 5 44_Reinforced_Plating
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 green

//Health and collision
SetupPart core 2000 -130 -2 -16 156 57 32
SetupPart leftTrack 600 -130 -9 15 170 35 12
SetupPart rightTrack 600 -130 -8 -27 170 34 12
SetupPart frontalArmor 800 26 0 -16 13 34 32


BulletDetection 5

//Size Multiplier; scales up the model
ModelScale 1
Description French Super Heavy Tank__Uses : 75mm AP Tank Shell_Medium Cal. HE Tank Shell __Year Introduced : 1921
BulletDetection 5

//----------------------------Barrel

ShootParticlesPrimary largeexplode 0 0 0
ShootParticlesPrimary explode 1.5 0 0
ShootParticlesPrimary largesmoke 0.5 0 0.1
ShootParticlesPrimary largesmoke 0.5 0 -0.1
ShootParticlesPrimary largesmoke 0.5 0.06 0.06
ShootParticlesPrimary largesmoke 0.5 0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 0.06
ShootParticlesPrimary largesmoke 0.5 -0.06 -0.06
ShootParticlesPrimary largesmoke 0.5 -0.1 0
ShootParticlesPrimary largesmoke 0.5 0.1 0
ShootParticlesPrimary cloud 0.05 0 0.2
ShootParticlesPrimary cloud 0.05 0 -0.2
ShootParticlesPrimary cloud 0.05 0.13 0.13
ShootParticlesPrimary cloud 0.05 0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.13 0.13
ShootParticlesPrimary cloud 0.05 -0.13 -0.13
ShootParticlesPrimary cloud 0.05 -0.2 0
ShootParticlesPrimary cloud 0.05 0.2 0
ShootParticlesPrimary flansmod.fmflame 1 0 0
ShootParticlesPrimary flansmod.fmflame 1.75 0 0
ShootParticlesPrimary flansmod.fmflame 1.5 0 0
ShootParticlesPrimary flansmod.fmflame 1.25 0 0
ShootParticlesPrimary flansmod.fmflame 0.75 0 0
ShootParticlesPrimary flansmod.fmflame 0.5 0 0
ShootParticlesPrimary flansmod.fmflame 0.25 0 0
ShootParticlesPrimary flansmod.fmflame 1.5 0 0
ShootParticlesPrimary flansmod.fmflame 0.5 0 0.1
ShootParticlesPrimary flansmod.fmflame 0.5 0 -0.1
ShootParticlesPrimary flansmod.fmflame 0.5 0.06 0.06
ShootParticlesPrimary flansmod.fmflame 0.5 0.06 -0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.06 0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.06 -0.06
ShootParticlesPrimary flansmod.fmflame 0.5 -0.1 0
ShootParticlesPrimary flansmod.fmflame 0.5 0.1 0
ShootParticlesPrimary flansmod.fmflame 0.05 0 0.2
ShootParticlesPrimary flansmod.fmflame 0.05 0 -0.2
ShootParticlesPrimary flansmod.fmflame 0.05 0.13 0.13
ShootParticlesPrimary flansmod.fmflame 0.05 0.13 -0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.13 0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.13 -0.13
ShootParticlesPrimary flansmod.fmflame 0.05 -0.2 0
ShootParticlesPrimary flansmod.fmflame 0.05 0.2 0
ShootParticlesPrimary flansmod.fmflame 0.1 0 0.4
ShootParticlesPrimary flansmod.fmflame 0.1 0 -0.4
ShootParticlesPrimary flansmod.fmflame 0.1 0.26 0.26
ShootParticlesPrimary flansmod.fmflame 0.1 0.26 -0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.26 0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.26 -0.26
ShootParticlesPrimary flansmod.fmflame 0.1 -0.4 0
ShootParticlesPrimary flansmod.fmflame 0.1 0.4 0

ShootParticlesSecondary crit 0.5 0 0
BarrelPosition 45 44.4 0

CanRoll true

//----------------------------Smoke effects

//----------------------------Basic emission
AddEmitter flansmod.fmsmoke 1 [-33.5,49,17.5] [1,1,1] [0,0,-0.5] -1 1 0 1 core
AddEmitter flansmod.fmsmoke 1 [-64.5,49,-17.5] [1,1,1] [0,0,-0.5] -1 1 0 1 core


//----------------------------Damage
AddEmitter smoke 2 [-34,26,-23.25] [7,1,7] [0,0.5,0] -1 1 0 0.75 core
AddEmitter smoke 2 [-34,26,23.25] [7,1,7] [0,0.5,0] -1 1 0 0.75 core
AddEmitter smoke 2 [5,43,14] [3,1,3] [0,0.5,0] -1 1 0 0.75 turret

AddEmitter largesmoke 3 [-34,26,-23.25] [7,1,7] [0,1,0] -1 1 0 0.5 core
AddEmitter largesmoke 3 [-34,26,23.25] [7,1,7] [0,1,0] -1 1 0 0.5 core
AddEmitter largesmoke 2 [5,43,14] [3,1,3] [0,0.5,0] -1 1 0 0.5 turret

AddEmitter largesmoke 1 [-34,26,-23.25] [7,1,7] [0,1.5,0] -1 1 0 0.25 core
AddEmitter largesmoke 1 [-34,26,23.25] [7,1,7] [0,1.5,0] -1 1 0 0.25 core

AddEmitter flame 1 [-34,26,-23.25] [5,1,5] [0,1,0] -1 1 0 0.25 core
AddEmitter flame 1 [-34,26,23.25] [5,1,5] [0,1,0] -1 1 0 0.25 core
AddEmitter largesmoke 1 [5,43,14] [3,1,3] [0,1,0] -1 1 0 0.5 turret


//----------------------------Turret rotation stuff
DriverAimSpeed 0.8 0.5 0

DriverYawBeforePitch false

DriverTraverseSounds true

YawSound TurretTraverse1
YawSoundLength 21

PitchSound TurretTraverse2
PitchSoundLength 20


//----------------------------Exhaust Effects
//1st gear change

AddEmitter largesmoke 1 [-33.5,49,17.5] [1,1,1] [0,1.5,0] 0.02 0.07 0 1 core

AddEmitter largesmoke 1 [-64.5,49,-17.5] [1,1,1] [0,1.5,0] 0.02 0.07 0 1 core

//1st gear

AddEmitter explode 1 [-33.5,49,17.5] [1,1,1] [0,0.2,0] 0.05 0.2 0 1 core

AddEmitter explode 1 [-64.5,49,-17.5] [1,1,1] [0,0.2,0] 0.05 0.2 0 1 core

//2nd gear change

AddEmitter largesmoke 1 [-33.5,49,17.5] [1,1,1] [0,3,0] 0.2 0.25 0 1 core

AddEmitter largesmoke 1 [-64.5,49,-17.5] [1,1,1] [0,3,0] 0.2 0.25 0 1 core

//2nd gear

AddEmitter explode 1 [-33.5,49,17.5] [1,1,1] [0,0.7,0] 0.2 0.5 0 1 core

AddEmitter explode 1 [-64.5,49,-17.5] [1,1,1] [0,0.7,0] 0.2 0.5 0 1 core


//3rd gear change

AddEmitter largesmoke 1 [-33.5,49,17.5] [1,1,1] [0,4,0] 0.5 0.52 0 1 core

AddEmitter largesmoke 1 [-64.5,49,-17.5] [1,1,1] [0,4,0] 0.5 0.52 0 1 core

AddEmitter flame 1 [-33.5,49,17.5] [1,1,1] [0,2,0] 0.5 0.51 0 1 core

AddEmitter flame 1 [-64.5,49,-17.5] [1,1,1] [0,2,0] 0.5 0.51 0 1 core

//3rd gear
AddEmitter explode 1 [-33.5,49,17.5] [1,1,1] [0,0.7,0] 0.5 2 0 1 core

AddEmitter explode 1 [-64.5,49,-17.5] [1,1,1] [0,0.7,0] 0.5 2 0 1 core

AddEmitter largesmoke 3 [-33.5,49,17.5] [1,1,1] [0,0.5,0] 0.8 2 0 1 core

AddEmitter largesmoke 3 [-64.5,49,-17.5] [1,1,1] [0,0.5,0] 0.8 2 0 1 core

//4th gear change

AddEmitter largesmoke 1 [-33.5,49,17.5] [1,1,1] [0,5,0] 0.7 0.75 0 1 core

AddEmitter largesmoke 1 [-64.5,49,-17.5] [1,1,1] [0,5,0] 0.7 0.77 0 1 core

AddEmitter flame 1 [-33.5,49,17.5] [1,1,1] [0,5,0] 0.7 0.73 0 1 core

AddEmitter flame 1 [-64.5,49,-17.5] [1,1,1] [0,5,0] 0.7 0.73 0 1 core

//----------------------------Tracks

TrackLinkLength 5

RightLinkPoint [47,24,-21] 
RightLinkPoint [53,17,-21] 
RightLinkPoint [53,11,-21] 
RightLinkPoint [47,5,-21] 
RightLinkPoint [35,-1.5,-21] 
RightLinkPoint [17,-6.5,-21] 
RightLinkPoint [-6,-9,-21] 
RightLinkPoint [-80,-9,-21] 
RightLinkPoint [-89,-8.5,-21] 
RightLinkPoint [-116,-6,-21] 
RightLinkPoint [-124,-5,-21] 
RightLinkPoint [-133,-3.5,-21] 
RightLinkPoint [-139,3.5,-21] 
RightLinkPoint [-139,9.5,-21] 
RightLinkPoint [-132,16.5,-21] 
RightLinkPoint [-80,26,-21] 
RightLinkPoint [27,26,-21] 

LeftLinkPoint [47,24,21] 
LeftLinkPoint [53,17,21] 
LeftLinkPoint [53,11,21] 
LeftLinkPoint [47,5,21] 
LeftLinkPoint [35,-1.5,21] 
LeftLinkPoint [17,-6.5,21] 
LeftLinkPoint [-6,-9,21] 
LeftLinkPoint [-80,-9,21] 
LeftLinkPoint [-89,-8.5,21] 
LeftLinkPoint [-116,-6,21] 
LeftLinkPoint [-124,-5,21] 
LeftLinkPoint [-133,-3.5,21] 
LeftLinkPoint [-139,3.5,21] 
LeftLinkPoint [-139,9.5,21] 
LeftLinkPoint [-132,16.5,21] 
LeftLinkPoint [-80,26,21] 
LeftLinkPoint [27,26,21] 

BulletSpeed 7
BulletSpread 3
IsExplosionWhenDestroyed true

//advpaintjob Settings
//Format is "advpaintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"

advpaintjob Desert 44_M4Sherman_Desert 44_M4Sherman_Desert yellow 5
advpaintjob Winter 44_M4Sherman_Winter 44_M4Sherman_Winter white 5


//Extras

FlipLinkFix false
FixTrackLink 4

SquashMobs True


